UX

Rashika Ahuja
  • Designing experiences for post COVID-19 era

    Designing experiences for post COVID-19 era

    COVID-19 has changed everyone’s way of living life. After the pandemic, everything had to move indoors; workplaces changed to hybrid, onsite, or home. People were working from their homes with bad ergonomics. The situation got better with time, and everyone realized that working from home was going to be a necessity in the pandemic situation…

  • UX in Finance Industry

    UX in Finance Industry

    Managing money is not an easy job. This fast-paced digital world offers you so many opportunities, from providing platforms for investments at a single tap to easy transferring of money with banking apps, all the digital wallets, and ready credit lines. It’s like you are surrounded by money and money management systems as well. But…

  • Enhance the UX of EdTech Product

    Enhance the UX of EdTech Product

    You might have seen a toddler eating his/her favorite video on YouTube. Smart devices are and have been replacing the Hamleys in their hands. Mario Kart is replacing the excitement of owning Hot Wheels. They are exposed to the digital world as soon as they are born. Not just for entertainment purposes, but come on,…

  • User Experience(UX) in Virtual Reality

    User Experience(UX) in Virtual Reality

    Virtual Reality(VR) is the latest buzzword; it’s something all the biggest tech giants like Google, Facebook, Samsung, and many others are investing in. Virtual reality has been around for a while, with the first head-mounted display being developed in 1968 to be precise, but it ended up becoming nothing more than a lab experiment. Finally,…

  • Imagery in UI Design: Types, Definition and Examples

    Imagery in UI Design: Types, Definition and Examples

    What is imagery? An image speaks a thousand words — the most common proverb we use to describe the importance of an image. Imagery in UI design is the visual language used to help users relate to a brand, and their products, adding an interactive element in the form of an image.   Imagery in…